Website powered by

3D Character Sculpting Process

Making Of / 06 July 2022

Here's the process of sculpting my character!

This was my first time sculpting anything humanoid and of this scale and it was a lot of trial and error to see what worked and what didn't but It was a lot of fun and I enjoyed watching as my character came to life.

 I did start with a base mesh by Salvatore Ditrani because of the time constraints I needed to ensure I got the character done on time and make sure he looked good!

Character Concept


Face Sculpt:



For sculpting the muscles I first started building up the areas I wanted the muscles to be before sculpting the details.




For the hair, I first sculpted the shape of the hair to the shape I wanted it to be then I used a free hair brush by Dylan Ekren.





Finished Sculpt 


Final Results


Animation Study

General / 19 December 2022

Hello everyone I wanted to share some of the animations I made during the AIE course. 

For the first year, we had to make 3 separate animations for an assignment these were a walk cycle, facial animation which we were given a few different audios to choose from then lipsync the character too and the last animation was the body mechanics where we had to first sketch out the keyframes then record ourselves doing those actions then create the animation from that.






For this year we did a mini assignment and were given a character and audio and we had to lipsync and animate the character to the audio.




I also worked on the enemy attack and idle animation for a game I worked on called Heart of the Forest.



Heart of the Forest- Production Part 3

Making Of / 17 October 2022

Hello! this is part 3 of what I've been working on for the last couple of weeks.

I worked on finishing up all my 3D assets and adding them into Unity and testing them out.


Here's a timelapse of me sculpting some of the mushrooms



Finished Mushroom Sculpts

Finished Mushrooms


I also finished some of the 2D sprites and added them into Unity.


Team

Designers

  • Zachariah Navarro-Bustos
  • Brodie Maddren 
  • Bilal Jalil

Artist

  • Jesse Lazzaro
  • Hayley Brooker
  • Azshwyn Sibley 
  • Holly Thompson

Programmers

  • Nghia Do 
  • Nick Connell 
  • Jazmin Fazzolari 
  • Lewis Comstive 

Heart of the Forest- Production Part 2

Making Of / 24 September 2022

Hello again. I'm here with another update! I have been focusing on sculpting my 3D assets for the past few weeks.


Finished Zbrush Sculpts

Heres the process of how I created some of the cracks on the statues.


Finished Substance Textures

I also started working on sculpting a mushroom house. 



Team

Designers

  • Charlie Brazil
  • Paige Dowsett 
  • Brodie Maddren 
  • Zachariah Navarro-Bustos 
  • Bilal Jalil

Artist

  • Jesse Lazzaro
  • Hayley Brooker
  • Azshwyn Sibley 
  • Holly Thompson

Programmers

  • Nghia Do 
  • Nick Connell 
  • Jazmin Fazzolari 
  • Lewis Comstive 

Heart of the Forest- Production Part 1

Work In Progress / 11 September 2022

Hello Everyone I will continue to be working on Heart of the Forest! I thought I would blog about the process over the 15 weeks. 

Pitch for the game:   

 The Heart of the Forest is a 2.5D adventure platformer for PC. 

You play as a red capped mushroom, asked by the Forest God to help fight against a Corrupted God, find, and return the Heart of the Forest before the corruption takes over

I will mainly work on 3D and 2D environment assets and the animations for the character and NPCs.


Last week I worked on creating block outs for the 3D assets I was assigned too and creating a sketch for the 2D sprites


Concepts for the statues


Mushroom House & Statue Block outs


2D Sprite Sketches



Team

Designers

Artist

Programmers


Heart of The Forest Concepts

Work In Progress / 15 August 2022

For the past couple of weeks, I have been working on a game idea with a group of people. The game is about a mushroom who must go on an adventure to save the forest from corruption and avoid enemies along the way.

For this project, I worked on creating concepts for the characters and environments I also made some sprites for the environment.


Here are some concepts for the main character.

NPC Concepts

Enemy Mushroom Concepts




Sprites


 

Super Darts VR Game

Making Of / 21 July 2022

I recently completed working on a mini VR game with a team. We decided to make a dart game based on the balloon pop carnival games. Here's everything I worked on during the 2 weeks.

Check out Super Darts.

Some concepts I made for the colour theme and designs for the dart stand.


We chose a low poly style to save time since we had 2 weeks to complete the art assets and this allowed me to make assets and change assets if needed quickly and efficiently. 

I mainly worked on creating assets such as prizes, tables, the dart, lights and some environment assets.

I first started making the most important assets such as the darts and tables when completed I moved on and started working on the less essential assets and working on some assets to fill up the environment.


For the trees and bushes, I followed a tutorial by Digital Dreambox on youtube 




Credits 

Designers:

  • Beau Bardwell
  • Brodie Maddren
  • Caitlin Johansson 
  • Leo Lopez
  • Paige Dowsett

Programmers:

  • Charlie O'Regan
  • Lewis Comstive
  • James Greensill

Artists:

  • Ethan Kyte
  • Holly Thompson
  • Jesse Lazzaro
  • Lachlan Goolag
  • Lawson Upton

Graphical User Interface- Dragon Arena

General / 06 May 2022

For the past 3 weeks, I worked on redesigning a rock paper scissors game. I decided I would redesign it to be a dragon battle. Water beats fire, fire beats earth and earth beats water.


I first started with concepts for the 3 player choice buttons.


Final Designs




I then started working on the borders that would go around the buttons.

I then worked on adding this all into unity and setting up the particle effects and making sure everything worked before I started the play screen art.


The last thing I worked on was the splash and play screen. I wanted to animate a dragon eye opening in the background.


Sketch


Final





And here are the final results:



Making of Stylized Train Station

Making Of / 12 April 2022

For the past 5 weeks, I have been working with Kye Harrison, Lara Diego and Lawson Upton to create an environment based on a concept we were given for an assignment.


The Environment Concept we picked was by Duowei Feng 



I mainly worked on creating and sculpting assets and then texturing them.

Low Poly Assets

Blockout

Final


Assets I Sculpted

For these assets, I followed the pipeline: Blockout in maya> sculpt in zbrush> retop in maya and texture in substance painter.

Blockout

Final Sculpts


Here's a sped-up video of me sculpting wood texture onto one of the beams of the roof arch. For this I used the trim smooth border brush to go around the edges of the piece of wood then I went over the top with clay tubes. I then went over the top of that with the dam standard brush to cut into the wood then I went over the top with the trim brush again just to smooth it down a bit.

I used the technique above for any wood textures I needed to do as seen on the balcony below. 


Final Product


Final Scene




Emerald Tiles

General / 16 February 2022

Hi!

For part of my uni course, the class has been learning substance designer. This was my first time using this program and it was interesting to learn about a new program, the best part was adding the scratches and smudge marks to the material.

After we finished we took the material into Marmoset toolbag to finish it off.